/* The orginal script (since modified by me) available free online at
The JavaScript Source :: http://javascript.internet.com
Original Created by: Lee Underwood :: http://javascript.internet.com/ */
  
var banner0Img = new Array();
  // Enter the names of the images below
  banner0Img[0]="images/slide-ceremony-3.gif";
  banner0Img[1]="images/slide-cindy-2.gif";
  banner0Img[2]="images/slide-ceremony-2.gif";
  banner0Img[3]="images/slide-table.gif";
  
var banner1Img = new Array();
  // Enter the names of the images below
  banner1Img[0]="images/slide-cindy-1.gif";
  banner1Img[1]="images/slide-roses.gif";
  banner1Img[2]="images/slide-cindy-3.gif";
  banner1Img[3]="images/slide-gallery.gif";
  
var banner2Img = new Array();
  // Enter the names of the images below
  banner2Img[0]="images/slide-ceremony-1.gif";
  banner2Img[1]="images/slide-community-1.gif";
  banner2Img[2]="images/slide-community-2.gif";
  banner2Img[3]="images/slide-community-3.gif";

var newImage = 0;
var newBanner = 0;
var numBanners = 3;
var numImages = banner0Img.length;

function cycleBanners() {
  // cycle banners and images
  newBanner++;
  if (newBanner == numBanners) {
    newBanner = 0;
    newImage++;
    if (newImage == numImages) {
      newImage = 0;
    } 
  }
  if (newBanner == 0) {
    document.banner0.src=banner0Img[newImage];
  }
  if (newBanner == 1) {
    document.banner1.src=banner1Img[newImage];
  }
  if (newBanner == 2) {
    document.banner2.src=banner2Img[newImage];
  }

  // set the time below for length of image display
  // i.e., "4*1000" is 4 seconds
  setTimeout("cycleBanners()", 1*1000);
}
window.onload=cycleBanners;

/*

<!-- Paste this code into the HEAD section of your HTML document.
     You may need to change the path of the file.  -->

<script type="text/javascript" src="javascripts/banners.js"></script>



<!-- Paste this code into the BODY section of your HTML document  -->

<img src="image_jss.gif" name="banner0">
<img src="image_jss.gif" name="banner1">
<img src="image_jss.gif" name="banner2">

*/
